Multimax rig
Multimax is an adjustable 3dsMax character rig, that you can set up as quick as it gets and without rigging skills outside of basic skinning.
All you need to do is import your character, move around tuners to appropriate positions and rig will adjust in real time.
You will get bipedal character rig with all the industry standard features like:
IK/FK switch
IK/FK snap
Arc limbs
Stretch/Squash
Volume preservation
Extra limb's length/bend controls
Simplified Fingers/Foot controls
Hybrid IK/FK spine setup
Mirror/Flip/Reset Pose
You will get:
Multimax rig
Demo character
3 sets of 4k textures for the demo character
v1.16 update:
Added a new version with tail and ears for anthropomorphic animal rigs. Tail and ears work fully with existing tools such as Flip/Mirror/Reset pose and so on. Have fun!
Also here are some plans for future updates:
collapsing tuners script to finalize the rig and get a performance increase
saving/loading tuners preset in a file
v1.15 update:
Added light version, for example for game engine exports.
Limbs have fewer bones and no "bendy limbs" features.
No volume preservation for stretch/squash of spine and limbs.